Kerbal Space Program

Kerbal Space Program

Kerbal Space Program (commonly abbreviated as KSP) is a space flight simulator developed by Squad for Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One, and Wii U. In the game, players control a space program, build and fly spacecraft under physics simulation, and explore celestial bodies with characters called kerbals. The first publicly available version was released on the official Kerbal Space Program store on June 24, 2011.[2][3] The game also became available on Steam's early access program on March 20, 2013.[4][5] The game was officially released out of beta on April 27, 2015.[1] The game has large support for game mods and a large community to create them,[6] which developed shortly after the game's initial release.[7] Notable members of the space industry have taken an interest in the game, including NASA[8] and Elon Musk of SpaceX.[9]

How To Play Kerbal Space Program

The player controls a nascent space program operated by Kerbals, a race of small green humanoids, who have constructed a fully furnished and functional spaceport (known as the Kerbal Space Center, or KSC) on their homeworld Kerbin, similar to Earth. Despite being shown as funny cartoon-like little green men, sometimes lacking common sense,[10] they have shown themselves to be able to construct very well-made spacecraft parts and perform experiments. Gameplay consists of constructing rockets and spaceplanes out of a provided set of components and launching them from the in-game space center's launch pad or runway, then going on to complete their desired mission while averting catastrophic failure, such as running out of fuel or electricity, or the spacecraft breaking apart due to structural problems, otherwise being unable to succeed. Due to the complexity of orbital physics and the development of spacecraft, the game can be difficult for new users.[11] However, it has been praised for making difficult concepts of spaceflight accessible. Missions (either player-set or proposed in the form of "contracts" with set parameters to achieve) generally involve, from simplest to most complex, achieving orbit, landing on the Mun or Minmus (Kerbin's two moons), landing on any of the other 13 stock planets and moons,[12] such as Duna or Eve, capturing asteroids, and creating space stations and bases.[13]

Heroes of Kerbal Space Program

The game can be played in three different gamemodes that are selected when the player starts a new game: sandbox mode, science mode, and career mode.[16] In sandbox mode, players are free to attempt any mission for which they can construct a suitable vehicle, with no punishments for failure[17] (except the temporary death of Kerbals who may die during a failed mission) and using entirely user-assigned missions. Many players have constructed unrealistic spacecrafts in this mode, such as unrealistically huge, complicated, and/or extremely expensive rockets; replicas of real-life rockets and aircraft, automobiles, trains and boats. In Science mode, the initial selection of parts is limited, with the more advanced parts unlocked via "Science",[16] in the Research and Development building, gained by performing various scientific experiments on Kerbin and throughout the solar system. Science mode was partially designed to ease new players into the game and prevent them getting overwhelmed.[18] Science gained on a mission needs to be received by the space port.[19] This can be done by transmissions via antennas[16] in the game, or recovery by a craft landing back on Kerbin. Career mode is an extension upon science mode, adding funds, reputation, and contracts. In order to build and launch new rockets, the players must complete contracts to earn funds to pay for the new parts. Reputation will affect how many contracts are given to the player in a future update (less reputation leads to fewer and lower-quality contracts).

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