King’s Quest

King’s Quest

King's Quest is an ongoing episodic video game series developed by The Odd Gentlemen, published by Sierra Entertainment and distributed by Activision. It is a new reimagining of the King's Quest series. While it is an adventure game like the previous games in the series, the interface is not fully point-and-click (the PC version only uses point and click for the dialogue and first person scenes).[2] The game is one of several attempts at resurrecting or rebooting the King's Quest franchise. The new chapters are seen as neither a remake nor necessarily a sequel but a "re-imagining" (the original games are considered to be part of the canon of the new series, as each chapter will take place between those games, but previous games maybe reinterpreted in completely new ways (such as the reimagined dragon well scene inspired by events in King's Quest I)).[3][4] It is not, however, considered King's Quest IX, according to Matt Korba.

How To Play King’s Quest

Unlike previous King's Quest video games, the new King's Quest is not a point-and-click adventure. Instead, it is an adventure game that tasks players to control Graham, who ventures to different places to become a knight. The movement of Graham can be completely controlled by players.[2] According to Matt Korba, the game's creative director, the game's controls focuses on "one-button context." As a result, the game does not have any complicated interfaces or controls.[3] Throughout the game, players can interact with different environmental objects. For instance, players can pick up, gather and inspect different scenery items.[5] They can switch to first-person perspective when inspecting them. The game is narrated by the old Graham and his granddaughter Gwendolyn. Players' actions in the game change the narrative. For instances, performing certain actions unlocks additional dialogue. When players make wrong decisions and die, Graham replies with phrases like "That’s what would have happened if I did that," before players respawn. Players also make decisions throughout the game that are divided into three different approaches, namely bravery, wisdom and compassion.[5] Actions performed by players have consequences and impact the game's story, and as a result, change the game's overall experience. Most of these choices are gameplay-based. According to Korba, all the choices made by Graham are heroic, and there is no way for players to build a "bad" Graham.[3] While the first section of the game is linear, levels open up eventually. Players are free to explore levels, and the game does not feature any prescribed or predetermined paths.[3] Players can also use a variety of methods to complete their objectives, and are tasked to solve various puzzles in the game, even though there are no fixed solutions to these puzzles.[6] Players can also enter conversations with anyone in the game.[5] The game features branching dialogue.[3] In addition, the game features some action sequences, quick-time events, and on-rail platform elements.[7]

Heroes of King’s Quest

There have been multiple attempts to create a sequel or reboots to King's Quest: Mask of Eternity, all of which never went past the announcement or concept stages. After the release of Mask of Eternity, Sierra had planned to develop a sequel, and announced its release in King's Quest: Mask of Eternity Prima's Official Strategy Guide.[9] Roberta Williams had revealed her plans, had she made a sequel, with an interview with Talkspot. Either a new main character would be introduced, or possibly the main protagonist would be Connor from Mask of Eternity, as King Graham was too old to go on his own adventures, and Alexander was busy in his role as king of the Land of Green Isles.[10] Other ideas included massive multiplayer component, and love triangle between Rosella, Edgar, and Connor. Although sales for King's Quest 8 were more successful than King's Quest VII, and other adventure games at the time of its release, they did not reach intended numbers, and future Sierra game sequels in King's Quest and other IPs were cancelled (with exception of Leisure Suit Larry: Magna Cum Laude).

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