Metal Gear Solid 5

Metal Gear Solid

Metal Gear Solid V: The Phantom Pain (Japanese: メタルギアソリッドV ファントムペイン Hepburn: Metaru Gia Soriddo Faibu Fantomu Pein?) is an open world action-adventure stealth video game developed by Kojima Productions, directed, designed, co-produced and co-written by Hideo Kojima, published by Konami for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.[2][3] It was released worldwide on September 1, 2015.[4][5] The game is the eleventh canonical and final installment in the Metal Gear series and the fifth within the series' chronology. It serves as a sequel to Metal Gear Solid V: Ground Zeroes, and a continuation of the narrative established there,[6] and a prequel to the original Metal Gear game. It carries over the tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker.[7] Set in 1984, the game follows the mercenary leader Punished "Venom" Snake[N 1] as he ventures into Afghanistan and the Angola—Zaire border region to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes. Metal Gear Solid V: The Phantom Pain is a separated composite of two previously announced Kojima Productions projects.[8][9][10] The first was Metal Gear Solid V: Ground Zeroes, which was originally revealed in a Fox Engine tech demo shown at the Metal Gear 25th Anniversary Party on August 30, 2012.[11] The second was The Phantom Pain, a trailer at the Spike TV Video Game Awards on December 7, 2012, presented as an original title by fictional developer Moby Dick Studios, with the Metal Gear Solid V logo virtually obscured.[12] In March 2013, the true nature of these two projects was revealed at the Game Developers Conference, where Kojima announced that Ground Zeroes serves as a prologue to The Phantom Pain. These two, separately released games combined are Metal Gear Solid V, with The Phantom Pain constituting the bulk of the title.[13][14][15][16]

How To Play Metal Gear Solid 5

In The Phantom Pain, players take the role of Big Boss, under the nickname Punished "Venom" Snake, in an open world environment.[21] The gameplay elements were largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected.[22] Included in Snake's repertoire are binoculars, maps, pistols, assault rifles and explosives.[22][23] Following one of the series traditions, The Phantom Pain encourages players to progress through the game without killing, using non-lethal weapons such as tranquilizer darts to subdue enemies.[24] Players may traverse the game world with vehicles such as cars and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous,[25] players can opt to scale a rock face as a short cut.[26] They may also call for friendly helicopter support against enemy soldiers in a combat alert or send commandos to scout a target area.[27] Snake can also call on AI companions—including Quiet, a silent female sniper with supernatural abilities; D-Horse, a horse with a customizable saddle for carrying more equipment in the field; D-Walker, a manned, highly agile mobile weapons platform that can provide heavy weapons support; and D-Dog, a wolf pup raised and trained on the new Mother Base to assist him in the field.[28] The companions' abilities and their effectiveness will depend on the player's relationship with them.[27]

Heroes of Metal Gear Solid 5

In contrast to previous Metal Gear installments, Kojima Productions conducted the voice acting and motion capture with English-speaking actors and stuntmen first. Facial motion capture was used for the first time in the series. The Japanese voice acting was dubbed over the English cast's performance afterward, in contrast to previous releases in the series, which had the characters' vocal and facial expressions lip-synched specifically to both, Japanese and English voice acting. On June 6, 2013, during the annual Konami Pre-E3 show, Konami officially confirmed that actor Kiefer Sutherland provided Snake's voice and performed motion capture work for the game,[54][55][56] taking a role over voice actor David Hayter.[57] Kojima's reason for replacing Hayter was to "have a more subdued performance expressed through subtle facial movements and tone of voice rather than words", and that he "needed someone who could genuinely convey both the facial and vocal qualities of a man in his late 40s". Hollywood producer and director Avi Arad suggested to Kojima that Sutherland could fulfill his requirements.[58][59][60] Akio Ōtsuka was unaffected by this casting change and continued to voice Snake in the Japanese version.[61] Other members of the voice cast include Troy Baker as Ocelot,[62] Jay Tavare as Code Talker,[63] James Horan as Skull Face, Robin Atkin Downes as Benedict "Kazuhira" Miller and Christopher Randolph as Dr. Emmerich.[64] The Japanese dub will feature Tomokazu Sugita as Miller, Hideyuki Tanaka as Emmerich, Takaya Hashi as Skull Face, Satoshi Mikami as Ocelot, Osamu Saka (whose previous roles include Sergei Gurlukovich in Metal Gear Solid 2: Sons of Liberty and The End in Metal Gear Solid 3: Snake Eater) as Code Talker,[65][66] and Yūtarō Honjō as Eli.[67] Dutch-born model Stefanie Joosten provides the likeness, voice and motion capture for the new heroine Quiet,[65] a mute sniper with supernatural abilities who may assist Snake on missions depending on the path chosen by the player.[68] She also provides the vocals for "Quiet's Theme".

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