Pillars of Eternity

Pillars of Eternity

Pillars of Eternity is a computer role-playing game developed by Obsidian Entertainment and published by Paradox Interactive. It was released for Microsoft Windows, OS X and Linux on March 26, 2015. The game is a spiritual successor to the critically acclaimed game series Baldur's Gate and Icewind Dale, along with the game Planescape: Torment. Obsidian started a crowd funding campaign for it in September 2012 which raised $4,163,208, at the time the highest funded crowd sourced video game on Kickstarter. The game uses Unity Technologies' Unity engine. The game takes place in the fantasy world of Eora, mainly inside the nation of Dyrwood. The infants in Dyrwood are plagued by a recent phenomenon in which they become "hollowborn" upon birth, meaning they are born with no soul. During the beginning of the game, the protagonist experiences an awakening of power due to a disastrous supernatural event, discovering they are a "Watcher": a person who can see souls and past lives. The objective of the game is to find out what caused their awakening and how to solve the hollowborn problem. Pillars of Eternity received critical acclaim upon its release; many critics praised the game for its world and immersive writing, along with the strategic combat, and also said that it is a worthy successor to the games it was inspired by. An expansion pack, Pillars of Eternity: The White March is currently in development; its story involves an old fortress and it will add several features, including a higher level cap and new party members.

How To Play Pillars of Eternity

Pillars of Eternity is a role-playing game that features a party-based real-time-with-pause tactical gameplay, fixed isometric user interface for the game-world with two-dimensional pre-rendered backdrops,[1][2] in a similar vein as its spiritual predecessors Baldur's Gate, Icewind Dale series and Planescape: Torment.[3] As the player's characters explore an area map, it is unveiled. There is a fog of war effect on areas the player has already explored and has moved away from.[4] The character classes and game mechanics are similar to Dungeons & Dragons,[5] but are a proprietary system created for the game.[6] The game does not reward experience points for killing enemies, but for completing quests and discovering new areas.[7] The game starts with a character creation screen where the player can choose items for their playable character, such as their physical appearance, race and creed.[8] The player can choose to play as one of the eleven available classes: fighter, paladin, ranger, wizard, druid, monk, priest, rogue, chanter and cipher.[9] Each of them make the gameplay different; for example, the cipher can use the soul of an enemy in order to attack them,[9] and druids can shapeshift into a beast and cast spells.[10] The protagonist's class can also influence the number of available dialogue options.[11] The player may adventure with up to five other characters out of a total of eight that they can pick up on their travels.[12][13] These are fleshed out characters with unique personalities and appearances.[13] Additionally, the protagonist can hire party members which the player creates in local taverns, but at a monetary cost.[14]

Heroes of Pillars of Eternity

The player character is known as "The Watcher". Several characters can join them on their journey.[7] These include: Edér, a fighter and worshiper of one of the game's gods, Eothas;[7][26] Aloth, a wizard and child of parents who served nobility;[7][27] Durance, a priest and follower of Magran, a goddess of war and fire;[7][28][29] Sagani, a ranger who is on a quest to search for an elder from her village;[7][30] Grieving Mother, a strange cipher who can not normally be fully seen by other people, and has a personal connection to the hollowborn problem;[7][31][32] Pallegina, a paladin who works for the Vailian Republics;[33][34] Kana Rua, a chanter who was sent by his people to recover a book of sacred text;[35][36] and Hiravias, a druid.[37]

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