Rock Band 4

Rock Band 4

Rock Band 4 is a 2015 music video game developed by Harmonix. Rock Band 4 allows players to simulate the playing of music across many different decades and genres using instrument controllers that mimic playing lead and bass guitar, drums, and vocals. As the fourth main installment in the Rock Band franchise, it was released for PlayStation 4 and Xbox One on October 6, 2015. Mad Catz, who also developed new instrument controllers for the game, marketed and distributed the title worldwide.[1] The game shipped with more than sixty licensed songs; additional songs are available as downloadable content, which includes a library of over 2000 existing songs from prior installments.

How To Play Rock Band 4

The gameplay of Rock Band 4 follows that from previous games in the series: the player or group of players use special instrument-based controllers or microphones to mimic playing the instruments by following scrolling cues on screen and attempt to play through a song and score points. Players score points for successfully hitting notes, earning a scoring multiplier for hitting a continuous series of notes without mistakes, while failure to hit the right notes can penalize the players' performance and could end the song prematurely. During the song, certain phrases are marked with specially colored notes, which if played correctly, fills the player's Overdrive meter. Once sufficiently filled, the player is able to trigger "Overdrive" through various means depending on instrument, which doubles their scoring multiplier. The main mode for Rock Band 4 is a career mode which IGN described as a role-playing game.[3] Within the narrative of the career mode, the players' band starts off as a small town group with a handful of fans.[4] En route to becoming more popular and successful, the players are tasked with the option of what types of gigs they want their band to play, with various risks and rewards that influence: how many fans the group attains per geographic region; what future gigs they will have available; and how much in-game money they earn (which can be spent customizing their band's clothes and instruments). Players are able to have their band take a corporate-sponsored gig, which will earn the band a large amount of in-game money, but may impact their band's reputation and limit future venues, while taking on smaller shows will not produce as much money, but increase the band's renown and open more possible gigs. In addition, elements of the players' stage presence impact the rewards from these gigs, which are based on how well the band performs in unison, such as hitting "Overdrive" together, drummers completing drum fills, and vocalists improvising. Fans are tracked by geographic region,[5][6]

Heroes of Rock Band 4

Harmonix developed a new game engine called Forge, also used for their remake of Amplitude, to take advantage of the upgraded hardware of the PlayStation 4 and Xbox One, allowing the game to run at 1080p at 60 frames per second; product manager Eric Pope stated that the engine included better lighting, character models, and animation.[24][25][26] The game was not released for the Wii U or the personal computer market, with product manager Daniel Sussman stating that two issues that would limit a personal computer version is existing music availability, and the lack of security for the specific music tracks which the PlayStation and Xbox consoles already possess.[27] Sussman stated that either platform could be possible in the future if there is market demand, but their present focus was the safest route to bringing Rock Band to mass market through the major console platforms.[26] Funding for development was aided by $15 million in investments from Spark Capital and Foundary Group, not only to support Rock Band 4 but the remake of Harmonix' Amplitude and future projects involving virtual reality.[28]

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