Shadowrun: Hong Kong

Shadowrun: Hong Kong

Shadowrun: Hong Kong is a turn-based tactical role-playing video game set in the Shadowrun universe. It was developed by Harebrained Schemes, who previously developed Shadowrun Returns and its first standalone expansion, Shadowrun: Dragonfall - Director's Cut. It includes a new single-player campaign and also shipped with a level editor that lets players create their own Shadowrun campaigns and share them with other players through Steam or modding sites.[2] On January 13, 2015, Harebrained Schemes launched a Kickstarter campaign in order to fund additional features and content they wanted to add to the game, but determined would not have been possible with their current budget.[3] The initial funding goal of $100,000 was met in only a few hours.[4] The Kickstarter campaign ended on February 17 and received a total of $1,204,726.[5]

How To Play Shadowrun: Hong Kong

Combat is turn based, with the player controlling the actions of their team followed by the enemies taking their actions. All characters can act based on their action point (AP). Characters start with a base of 2 AP per turn but can temporarily gain or lose AP based on abilities, spells or items used on them. AP is used on such actions as moving, attacking an enemy, reloading a firearm, or using a spell or item. Any AP that is not used by the end of the player's turn is forfeited.

Heroes of Shadowrun: Hong Kong

The game is set in 2056, within the Hong Kong Free Enterprise Zone, a city which is effectively controlled directly by the corporations. Unlike the previous games, the player has a backstory tied to other characters. The player was once an orphan on the streets of Seattle, along with their best friend Duncan when they were taken in by a foster father known as Raymond Black. After living with him for much of their childhood, the player eventually left Raymond and Duncan, before getting in trouble with the mega corporations and being imprisoned. Other characters include Duncan Wu, the players childhood orc foster brother, Gobbet, a young orc rat shaman, Is0bel, a dwarf decker. Shortly after being released, the player receives a message from Raymond urgently asking them to come to Hong Kong to help him. As he says his time is running out, the cutscene depicts a masked man and some thugs entering a shop and opening fire on Raymond and his associates. The player then travels to Hong Kong meeting with their foster brother Duncan and his superior officer Carter. The three agree to investigate Raymond's mysterious message and noting that he has not come to the rendezvous, traverse through the docks looking for him. They soon meet a group of shadowrunners—including Gobbet and Is0bel. Upon meeting them it is revealed that Raymond had hired them for protection, but shortly afterwards the Hong Kong Police Force ambushes, killing all but the player, Duncan, Gobbet, and Is0bel. After escaping it is revealed that an APB has been put out on the survivors, with Duncan also having his Police ID revoked, turning him into a criminal as well. The four survivors manage to escape to Heoi, a small boat village built on the outskirt of the Walled City: an overcrowded, nightmarish slum built on the ruins of the old one. In Heoi, they go to meet their fixer, the Yellow Lotus Triad crime boss, Kindly Cheng. Although Cheng is displeased by the presence of wanted persons, she agrees to arrange the removal of the player and Duncan's SINs, effectively deleting them from systems worldwide, making them lawless, but hiding them from the authorities. She goes on to say that Raymond had been in Heoi to arrange for the shadowrunner team as protection: he had wanted to go inside the Walled City for unknown reasons. In exchange, the player and Duncan must work alongside Gobbet and Is0bel as shadowrunners working for Kindly Cheng, who acts as their fixer. Since it becomes clear that the HKPF is acting on behalf of someone else, Cheng agrees to investigate who has been trying to kill them and what happened to Raymond.

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