Star Wars The Old Republic

Wild Star

Star Wars: The Old Republic is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe.[2][3] Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event.[4] The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe.[5][6][7][8] Early access to the game began one week before release, on December 13, 2011, for those who had pre-ordered the game online; access opened in "waves" based on pre-order date.[8] Although not officially disclosed, based on estimates, it is one of the most developmentally expensive games ever made. The game had one million subscribers within three days of its launch, making it the world's "fastest-growing MMO ever", though in the following months the game lost a fair share of its subscriptions.[9][10][11] The game is no longer subscription only and has a free-to-play option.[12] The game was met with positive reception upon release and has received several updates and expansion packs. Several books and comics based on the game have been released. It is estimated that the game made $139 million in additional revenues, in addition to the subscription income, in 2013.[13]

How To Play Star Wars The Old Republic

layers join as members of either of the two main factions – the Galactic Republic and the Sith Empire. Although each faction is led by a benevolent or malevolent leader, it is emphasized that an individual member may possess a morality at any point along the light/dark spectrum. The project's key focus is to differentiate between the player's faction and morality.[15] For instance, a member with ties to the Galactic Republic may belong to the Darkside while attempting to achieve their own ends, which may be misaligned or dissimilar from the Republic's vision. Player advancement occurs by a combination of mission completion, exploration, and defeating enemies. New skills, unlocked by level, are taught by trainers and can be learned in game at a multitude of locations. Heroic missions exist that require the cooperation of multiple players to complete objectives, and can be repeated normally on a daily basis. While each class in The Old Republic favors a certain play style (ranged/melee damage, healing or support skills, or tanking), customization combined with companion characters allow for a class to be able to tackle many different situations, with or without the support of other player characters, and without requiring specific other classes in order to move forward.[19] A view of the conversation wheel with a Darkside response highlighted Players' choices permanently open or close storylines and affect players' non-player character (NPC) companions.[15] It is intended that the game should provide more context for characters' missions than any previous MMORPG. Every character in the game, including the player character, features full voice dialog to enhance gameplay, and interactions feature a dialogue system similar to that used in the Mass Effect series.[15] Players are able to choose from a variety of NPCs, although spending time with a single companion will help more in developing story and content than dividing time among several,[20] and may even develop a love interest.[21] It is possible for players to "blow it big time" if they fail to meet NPCs' expectations.[20] Players also have access to several planets,[15] including Korriban, Ord Mantell, Nal Hutta, Tython,[22] Coruscant, Balmorra, Alderaan, Tatooine, Dromund Kaas, Taris, Belsavis, Voss, Hoth, Corellia, Ilum and Quesh, and the moon Nar Shaddaa. The planet Makeb was added in Patch 2.0, along with the Rise of the Hutt Cartel Expansion.[23]

Heroes of Star Wars The Old Republic

Each class has their own starship, which serves as the player's base of operations. Bounty Hunters have the D5-Mantis patrol craft. Sith Warriors and Sith Inquistors have the Fury. Imperial Agents have the X-70B Phantom. Smugglers have the XS Freighter. Troopers have the BT-7 Thunderclap. Jedi Knights and Jedi Consulars have the Defender. Certain pieces of these ships can be upgraded, allowing them to perform better in space combat missions.[33] Companions[edit] The game features a passive form of crafting, known as Crew Skills, in which a player's companions carry out gathering and crafting tasks asynchronously to the player's adventures out in the world. Each class gets five companions via their storyline. The player can assign up to five companions to perform up to 3 various skills. Crafting skills allow the player's companions to create items, and the player can reverse engineer many items to possibly learn to make a better version. The item is destroyed in the process, but the player gets some of the materials back. Gathering skills allow the player or their companions to gather resources out in the world. Mission skills allow the player's companions to perform acts on the player's behalf, gaining the player Light or Darkside influence and other rewards, such as medical items or companion gifts.[34] During E3 2011, a video was shown with gameplay footage of the Bounty Hunter, along with a Jawa companion named Blizz. The developers stated during the chat that only the Bounty Hunter would be able to get Blizz and that other classes would have unique companions as well, including some companions that are force users. It was also shown that companions would have a similar character screen as the players and can have gear just like a player character. BioWare has also confirmed same-sex romance options with companions will be available post-launch,[35] but this option is still unavailable on September 2015, although it was released for a some other NPCs. During patch 1.5, HK-51 was added for all classes on both Empire and Republic factions. He was the first companion added to every classes, and can be obtained through questline. He is an assassin droid based on the popular HK-47 from the original Knights of the Old Republic series. A female Ewok companion, Treek, was implemented in patch 2.3 and is available to all classes. This companion requires either a purchase from the Cartel Market or a 1,000,000 credit fee along with a Legacy Level of 40.

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