Wild Star

Wild Star

WildStar is a fantasy/science fiction massively multiplayer online role-playing game that takes place on the fictional planet Nexus, where a mysterious and powerful race known as the Eldan have disappeared leaving behind a wealth of technology and secrets for players to explore.[2][3] WildStar is developed by Carbine Studios, published by NCSOFT and was unveiled on August 17, 2011 during Gamescom.[4] The game went live on June 3, 2014. WildStar gives players two methods of paying for the game, following the initial purchase. The first is a monthly subscription, which gives the player 30 days of game time. The second method allows players to purchase with real money an in-game item, C.R.E.D.D., which grants 30 days of playtime and is tradable to other players for in-game currency.[5] This essentially enables the player-driven economy to set the in-game price for C.R.E.D.D., and thus an exchange rate between real money and in-game currency.

How To Play Wild Star

n WildStar, players are able to create a character that they can control through their playing session. These characters can move in an open, persistent world environment.[10] Characters can level from 1 to 50.[11] Gameplay mainly consists of quests, dungeons, and player versus player combat. Movement[edit] WildStar allows the player many liberties in movement, such as double jumping, sprinting, and dashing. This ties into the gameplay in ways such as speed races and jumping puzzles.[12][13] Moreover, there are zones with altered gravity in the game, allowing the player to jump higher.[14] Combat[edit] WildStar uses a system of telegraphs for combat, where zones are displayed on the ground, allowing a player to predict attacks of enemies and heals of allies. A player can dodge them by either walking or dashing out of them.[15][16] Players attacks are also telegraphs, this means that players have to cast them in the right direction if they want to damage enemies. Players also have the option of auto-targeting enemies, which puts the telegraph for the move they use centered on their current target. This makes it easier to get a particular enemy into their telegraph, but often won't catch as many enemies as a well-placed free-targeting attack would.[15] Housing[edit] In WildStar, players can own a sky plot. This plot is a part of land consisting of a house and several "sockets", each socket can receive different "plugs". Plugs can consist of many different things, such as a crafting bench, a mine, an exploration shaft, etc.[17][18] While the exterior of your plot can be filled with "plugs" and decorations placed on predefined "hooks", the interior offers complete creative freedom. Various interior decorations offer a bonus to your rested experience if you log out inside your home, making your own house the best source of rested experience in the game. This plot can be accessed by anyone who has the owner's permission. Every plug can be used by all the players who have access to this plot. If a visitor performs a task such as harvesting, the reward can be split by the visitor and the owner of the plot, allowing friends to maintain your plot for the owner and allowing both to benefit. While housing is not a required part of the game, it offers many advantages to the players, from personal workbenches, gathering nodes, personal dungeons, quicker access to raids and increased rested experience.

Heroes of Wild Star

The Warrior - A melee class, wielding a broadsword as well as a number of other combat tools. Warriors build up kinetic energy using "builder" skills and unleash them with other, more powerful skills. The Esper - A ranged class akin to mages, utilizing illusions to damage enemies and heal allies. Espers use psyblades - a large shuriken-like weapon - although it is not actually used to attack enemies. The Spellslinger - Uses dual pistols combined with magic. Spellslingers have a "spell power" resources that regenerates with time and can be used to power up or give additional effects to their spells. The Stalker - Uses dual claws and stealth. Stealth grants a number of benefits in addition to invisibility, and allows the stalker to hit for extra damage. The Medic - Wields resonators into combat. Despite the name, medics can serve as an excellent DPS class. The Engineer - Summons robot pets to aid in combat. Engineers use heavy weapons and manage a resource called "volatility". Each class is able to fulfill the role of DPS as well as one of the support roles, tank or healer.[20] WildStar also uses a system of paths. Upon character creation, players are able to choose among the four paths, in addition to their desired class. Unlike classes, paths are not restricted to specific races, and level up independently of class, capping at 30. The paths are loosely based on the Bartle player types.[21] The path the player chooses upon character creation determines what kind of extra content the player enjoys,[22] although characters following a different path may frequently assist their party, receiving some Path XP on their own. The four available paths are: Soldier - Soldiers are the primary military force in charge of defending their faction's interests from hostile forces. Their path quests involve assassinating dangerous creatures, rescue missions, defending bases from invaders, and weapons testing. Explorer - Explorers are charged with discovering and mapping the strange and unexplored areas of Nexus. Their path quests promote world exploration, such as climbing otherwise unscalable mountains and finding treasure atop giant statues. Settler - Settlers are charged with making Nexus habitable for their respective factions. Their path quests requires them to set up various structures in Nexus, including coveted buffing stations that can be used by anyone, as well as gathering others to hunt some of the most dangerous beasts in the area. Scientist - Scientists are responsible for discovering the lore and creatures of Nexus. Their path quests requires them to find data entries left from Eldan experiments, as well as scanning/analyzing the flora, fauna, spiritual symbols, artifacts, mechanical beings, Eldan-augmented abominations, and other assorted curios of the new planet.

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